If i don't move in, we can't move in.
More goes in than goes out, but something must go in.
To make more quality products there need to be material and i am willing to provide.
Its not the big comeback i have pictured but its something.
Dreams not yet real.
The old cast in new roles.
Site Zeta is no longer a part of planed events.
I now play inception, meterpic is a paralel dimension to the zeta universe, which is a dream produced by an artiefact of Metapic, with is in the real world.
- Front
- Locked
- Bad Rules Knife
- The Town of World Destruction
- Clown Wig
- Bloody Wings
- The lost Site
- Lightning cigarettes
- Liquid Denial
- Weapon Deals
- 2th Kirchstrasse
- Essence of confusion
- Panic Button
- Captain Flints Silver
- Human Serum Re
- The case of the Court
- Light Eater Re
Henry Wintergreen woke up.
In the last minute he had ordered an attack on Base six from Berlin, now he sat in Base six over unfinished papers.
This artifact really would be a great thing, if he could keep it.
He had used the bed of wealth and had hit something stranger then the bee guy.
Almost everyone in the facility knew the bee guy at some point in his career,
but he had seen something else.
It was a castle made out of copper, iron and other metal.
One tower stood high above the far site, three towers lie in ruin.
Than the guy with the hat came to him.
He spoke in clicking sounds, yet not like the bee guy.
His jaw was missing reveling the gears in his trowed.
He took what appeared to be a pocket watch out of his pocket, looked at it, than put it away.
Than he gave him the necklace. A golden chain with a twelve tooth gear as the emblem on the front.
Every tooth of the gear had a smaller gear on it, with also twelve tooth.
Then he took a piece of metal from the ground and gave it to him.
As he woke up he held the necklace and a block of platinum.
50/50 split, as usual, but he keep the necklace.
He knew it was mind effecting.
Whenever he dreamed, he dreamed of that other insurgency.
He and some of the guys he worked with had there own cell and apparently they had Mecha chickens.
He looked up.
15 minutes until "Heavy Homecoming"and Meta Wonderrat was apparently at the moment in an elevator shaft in base six.
He stood up.
He needed a coffee. But his key card would not work.
He headed back to his desk and call [REDACTED].
Wait he was not Redacted, the guy in his dream whiches house he and the others had build into Site Zeta, it was just the guy in the support crew, of the IT department.
His office phone was not working ether.
He a containment worker was nicely contained in the worst of all cells, his working station.
He listened up.
Thank god, the air was still flowing.
From outside he heard steps.
Seams they had already send someone down to get him out of here.
Wintergreen started banging at the door in hope to speed up how ever was out there.
Seamed for him that guy out there was purposefully slow.
He stopped banging for a moment. Thees bastards. The air supply was offline.
Might be that he had messed up something and this was the Insurgency way of fireing people.
Wintergreen drooped to the ground.
He knew how much oxygen was in this cell.
Might be enough.
He drew his trusty pocket knife and started unscrewing the lit on the card scanner.
To think he had no way out of something like this was there first mistake.
A containment guy is not as easy to contain as a normal pencil pusher.
In case of an emergency all door automaticly lock down.
To counteract that he would only need to simulate the opposite.
The signal to abandon base.
He had installed most of the card readers in the facility and he knew they had an
all-is-lost-panic-button. Pushing that thing could cost someone there job, but he was dead ether way and he would not just asphyxiate like a rat in a box.
Bingo.
The door opened and Wintergreen left his office.
In all of that he had still counted down. 30 seconds until “heavy Homecoming”.
They would not acknowledge the cell. Not with an anomaly like Meta in the base.
Wintergreen looked up to the thing that had made the steps.
He had seen something like this in tests.
That thing in the floor was a Banker and according to the hat not just any Banker.
The creature throw a security guard to the side as it saw Henry.
Its eyes widening. Its dislocated jaw snapping back into proper position.
It was him. Meta, the guy from his dream, here in the real Base six.
His mind realized what this meant and he throw himself back into his office and under his table.
0 seconds until "heavy homecoming".
In the next moment he felt the first shock going throw the building.
Next thing he knew was that Meta was above him, holding up the ceiling on all fours and staring at him in disbelieve, then he saw the necklace.
"So it begins. The dimensions are melting together.
Give me the Gear of Progress, if you what to live to see Zeta happen."
Henry without a single dough throw the necklace to Meta. In the next moment his office was clean again. The door open and the oxygen flowing.
Meta was gone.
On the floor lie only the necklace.
That thing was mind effecting and he would keep it for him self.
The Insurgency did not need to know about his dream, until that dream was realized.
He went out of his office. The anti personal operative was lying on his back. His communication gear was gone.
Wintergreen stood above him.
"Sorry, but your in my way to alpha status and the version of you in this building and my bosses would ask to many questions."
Wintergreen took the weapon of the APO and shot him, until his face was no longer recognizable.
He drooped the weapon and went back into his office, just to overwrite the key card logs.
He was in his office until the shots ware fired or at least that was what the logs would say.
Then he left his office to find the dead man in front of his office, his coworkers already surrounding the corps.
In the next moment the intruder alert started to ring.
Wintergreen was already on his way to leave the building.
55 minutes until “Burning Sky”.
Even if the Insurgency on the other site would kill that Wintergreen, he was still there and he would see this Base burn from a save distance.
While he walked to the lift for anomalies he heard the recorded voices of the Mecha chickens in the floor behind him.
Between “Heavy Homecoming” and “Burning Sky” was Metas mission,
“Broken nest”. Take what you can get and get out of there.
If indeed the dimensions were melting together it was possible that one or two of them would end up on this site.
He took the lift upwards.
Even during lock down this lift would be keep working to get whatever was on it in or out, in this case him out.
He was out. He took one of the Insurgency jeeps and drove of.
Meta appeared in the passenger seat.
"You drooped that." and he gave him the necklace.
"Shouldn’t you be looting the base?"
"We are looting the base, but i have found already more than i expected.
Its not what i first thought that thing is, but its one of the luckiest catches i made in a long time.
Its a connection piece, between the real, the potential and the void."
Than Wintergreen noticed something about Meta.
Metas tie was not red.
"Since when do you ware a yellow tie?"
"This version of me dose. I punched an other part of me out of the void, but sadly I am only real for thous how have touched the connection piece."
"How need. Now i can share the madness just by letting someone touch my necklace."
"Indeed."
Something had happen.
Something big.
The realty bender Gerald sat before his little house in Pasadena.
He had monitored the activity of a groups with might had become interesting, but then they all just fell apart. He had been tempted to repair them, but was bottom line to lazy to.
Now something was up with them.
It was difficult to tell what exactly had happened.
Gerald saw a lot of things, but now he saw unclear.
The last time that had happened was when….
he paused.
An other reality bender had reset the world, but how ever was responsible for this had fractured reality.
It was easy for Gerald to repair some mortal organization, but even he had trouble repairing a fractured reality.
Even if he went back in time to prevent this ever happening, it would fracture reality even more.
Gerald rose out of his chair.
The one most likely responsible for this mess should go fix this.
He would go find him and make him do it right.
Gerald would not leave his home only because a neighbor fucked up.
Wintergreens jeep stood on top of a hill near base six.
"burning sky " had not hit.
Wintergreen was torn.
The only way they could have avoided getting smashed was acknowledging the zeta cell or destroying all the mecha chickens.
He cringed.
Mecha chickens, it still sounded funny for him, but now that he know that they are real he would need to deal with them. He had build many of them himself.
Meta was sitting on top of the jeep, looking into a completely different direction.
It felled wired to be only a fragment of someones imagination, yet somewhat real.
Meta was testing the power of this non existing body.
His body reacted normal.
He could still change weight and all his inner mechanisms seamed intact.
When he had entered a banker he knew the body he would get, but this one was something else.
He stared at the flame that hung in the air before him.
"I think the zeta cell got acknowledged. I have seen the air strike team retreat."
wintergreen still starred to base six.
He could still see the entire building, at least the part over ground level, but he could also see a crater, but there was still something different.
He saw the building in disrepair, overgrown with plants.
Something was wrong.
"maybe i should tell you that you cant have a connection piece.
Thees things are relics of a very old conflicted."
"i have it from the bead of wealth. I thought you could only reach bee-guy with it."
"a bed you say. Tell me about it."
"what you are saying makes sense. Your insurgency has used the thing wrong, always pushing the recall button. No wonder you never went anywhere with the thing. But what did you do different?"
meta looked over to base six.
He already knew.
A body and mind transporter, only a mind had entered.
It would trigger a distress signal and bring the mind to some one how could fix that.
Meta was currently checking all posts connected to the old network fitting the description.
He knew multiple castles with fitted the description, but only some of them were not destroyed beyond repair.
He had made sure that they ware burning craters.
After the clockwork fell, Lockup and Lockdown had taken the old fortresses and when he broke them he wanted thees old fortresses gone for good.
But even he could not have done all the damage the biggest company of this reality had ever taken.
Then he found it.
An old fortress destroyed by his judges.
They had left the material there.
So if someone had survived there or later found the place…
meta was interrupted in his thought by the presence of a man how just appeared under the jeep.
He was observing wintergreen.
Seams like he has not noticed me.
Meta gave wintergreen a warning.
"Don’t turn around. We have a guest. He cant see me. I will take care of him."
meta snapped his fingers and the guy was drawn out of his hiding spot and thrown into the air.
Meta was glad to finally have a body with more firepower.
The man rotated in the air firing a blast of something in Metas direction.
Meta teleported behind him, and gave him a hard body check.
The man landed on the ground, face down.
Meta had the seal ready for someone like that.
Lets see if this body can hold this much power.
The man on the ground was pint into position.
Wintergreen turned, looking down on the man.
Meta was again remembering all the new gods he had encountered.
This one had enough power to teleport and notice were power was emitted, but could not see him.
He had downloaded all that lolz had on people like him.
"Wintergreen, may i introduce you to our guest. Its a reality bender known as Gerald.
He is on of the weaker ones."
Gerald was pint to the ground by something he could not see.
The man that looked down on him he knew.
But this was impossible. Henry Wintergreen was death, died a long time ago when the organization had fallen, and yet here he was, with a fully intact body.
He had made out the necklaces as his source of power, but then he was attacked from a different direction.
What ever that was, that he could not see, he knew it was stronger than him.
To pin a reality bender down it takes a stronger reality bender.
Gerald adjusted his eyes and mind.
There he was.
Gerald began to shiver.
That was not him, that caned be him.
He had heard legends of the broken god, how he accented to a higher form.
But how else was a gear based reality bender?
then he heard the voice of that being: "Seams i found myself a new body."
then the reality bender Gerald lost contentiousness, as his body began to covert itself into gears.
Meta rose from the ground.
As fun as it was to only be a construct of the mind. He needed a physical body sooner or later.
He felled the gears doing there work.
This guy was low class material, but it would be better then any mortal he could have gotten.
He tested it.
His powers of the mind still worked, but now in perfect synchronization with the powers of the reality bender.
His being was now split between what remained of the banker he originally overtook and now Gerald.
He needed this parts of him in check.
A realty bending banker would mean the return of Lockup and Lockdown, but they would return into this new world and would probably pick a fight with the new gods.
Meta cringed and shivered at the same time.
That would probably even be fun and progress, but for now not his best shoot to get more of him out of the void. he would need the stuff of the broken god from the foundation and to get that he needed a working real chaos insurgency.
He could bring them back right now, but he remembered.
The old insurgency was broken, the way of progress dose not lead backwards.
He had almost done the thing, that the broken god did to deserve to be broken by him.
He would not go down that path.
He needed to do this his way, the way of progress.
The last gear in Metas body clicked into place.
"wintergreen, time to go. You see that something is up with base six. I think someone has messed with an anomaly to contain my other self. We need to go."
wintergreen turned his back on base six.
"the other version of me has this handled. Now i need to get as far away from here as possible.
My boss would have some questions about way i left the building while an other version of me attacked the building."
"you are right." Meta snapped his fingers."i upgraded our car. It should take us to base five."
wintergreen and meta boarded the jeep which disappeared in a puff of smoke.
They would reappear in base five like meta said, but meta had modified the jeep a bit more.
They would hit base five in the year 1924.
Base five would be under Foundation control and he and Wintergreen would be right there, at the time the Chaos Insurgency splited from the Foundation.
He would help them, to steal some more stuff this time, mainly the broken god stuff.
How ever thought he would be reduced to grave robbery, but at least he could put the pieces of his old comrade to good use in the future.
Meta, I, stood before the SCP anti persons ops from base five.
I was not sure if they could even notice me.
"I am Meta from the SCP Foundation."
the guards were now pointing there guns at me.
So far, so good. They can hear me.
"I and my partner are from the future. We are here to warn you about an impending catastrophe."
one of the guards steeped forward.
"the foundation dose not time travel."
"It was our last resort to contain the anomaly. If we hit 1924 we have less then 9 years. Before the rest of our fail saves failed we had calculated this day as the day we could save the world. Tell the once upstairs that someone has found the core."
The man nodded and on of the mans retreated into the base.
"I need to talk to the Insurgency, and don't tell me the guys upstairs don't know about there hidden ops."
Again the man nodded.
I knew he was trying to hold me back until the containment guys were here.
"Before you put me in a contaminant cell, check the tiers on our vehicle. Its synthetic rubber as invented in 1944."
again the man nodded.
One of the guys came over to the jeep pulled out a knife and scraped of a part of the tiers profile then leafed.
The trampling of heavy boots was heard before the jeep was surrounded by guards.
"Everything as expected. But before you lock us up i need to know that the message has reached its target. The end of the world is then your responsibility. I'm of the hook for 9 years and if you ignore me you are green for about two years longer."
Wintergreen how was silent throw the howl speech just nodded.
Meta sat in a standard humanoid containment cell.
Being separated from wintergreen and the necklace had weekend his grip on Gerald.
From the outside it looked like the visitor from the future was meditating, but under the surface raged a war.
Meta needed all his strength to keep Gerald occupied will he awaited the hire ups decision.
The core was an SCP object and a tricky one at that.
The core was a mental hazard that let people change there good intentions to something bad.
When the foundation wanted to hide it for the good of humanity the core effected that decision and they buried it under an active orphanage.
The better your intention the more twisted the core would make it.
The foundation finally closed of the area, again for the good of humanity, and in doing so massacred everyone involved with the core and the entire city it was under.
The incident was classified with the intention to shield the foundation from its effect, but again the core twisted it.
Hiding the past meant that if the core were ever to be unearth there were no security or contaminant measures.
Thous how know of the core were infected, and were contained, but at least one O5, always needed to know about the core, as a security measure.
That was the tricky part, you can't fight the core if you don't know about it and therefore are effected by it.
And the better your intentions are the worse your methods will become.
It dose not make you evil knowing about the core, but it will certainly make you very aggressive in your methods.
Make a nation great again, way not?
But under the influence of the core that could end really bad for everyone.
Gerald was now occupied fighting the effects of the core.
Meta had done it.
He had won his internal struggle.
Even if he emulated emotions from time to time he was a contentiousness of progress.
The concept of good and evil ware nothing to him.
As long as it goes forward its good.
A moment he thought about that and if he was effected by the core, but than he brushed it of.
Progress dose not suffer and not all progress is pleasant.
It was his nature, and him, having found the core long ago, had never experienced its effect.
The door of Metas cell opened and a guard was guiding him out to the little room in with he would start the uprising of the chaos insurgency, for the good of humanity.
The man before him was no one he knew, and he knew almost all of them.
Gerald had watched the operation a long time in past present and partly future.
This guy was not from the chaos insurgency.
"The higher ups confirmed the thread and part of your story, but whatever you are, you are not from a KX timeline, and definitely not human. The other guy yes, but you? No chance. We have recovered an item from your friend and we think you and that thing are connected."
he held the necklace in front of meta.
Good to know that wintergreen no longer has to be connected to it for me to stay real and keep Gerald down.
"You are absolutely right but my mission is the same as before, save the organization that will save the world from itself."
"then way did you requested to talk to the insurgency? The foundation dose not have a hidden ops of that name, but such a group left the foundation."
"that's what your boss told the ethic comity, but he cant fool me. I'm from the future and if they know about the danger of the core they know that the insurgency are the once we need to recover it and get it out of foundation hands. They know what that thing did to the foundation."
the man rose from his chair.
"well, this concludes our interview, we wont met again. You are getting transferred to an other facility and i wont be the had of research on you there."
As he opened the door he saw that it lead to a white room which had no other exit.
"I'm afraid i don't have time for that."
the man got lifted of his feed and thrown against the wall.
Now meta stood up.
"I will take that."
and with that meta toke the necklaces back.
"You wont remember ever being here and i assure you I'm saving you from a lot of trouble if i just shoot you into the year 1949. i know you will properly be classified as a Euclid SCP and locked up for the rest of your life, so tray to not get coughed by your ex-colleges."
the man drooped to the ground and vanished in a puff of black smoke.
The door returned to normal as guards stormed the room.
"I no longer have time for this."
the mans were suddenly lifted in the air and stuck to the sealing.
The site got into emergency position.
Meta appeared behind wintergreen garbed him and both vanished.
——
the foundation was in disarray.
The weather was out of control.
Storms and titelwaves ware barley contained by the Foundation, as most of there equipment started to fail and the anomalies were going wild.
Meta and Gerald stood in the heavens.
"I had not thought i would go time traveling. When i felled my own power interfering with the world i knew something was up."
offer there heads the storm raged, lightnings flashing with only seconds in between.
"You have gotten week and i took what i wanted."
Meta tipped his hat and slightly bowled.
"You know i cant allow you to keep my body?"
the ocean below them was rageing, with gigantic titelwaves, some of which exposed the bottom of the ocean.
Meta had drooped Wintergreen of in a save location before coming here.
The fight of the reality benders was inevitable.
Gerald and meta both were not strong enough for the big reality benders to interfere, but both were strong.
This Gerald had not seen the Insurgency fall.
This one was fresh and new.
Behind Meta the clouds formed the dragon of clouds and lightning, behind Gerald the ocean rose in form of a dragon made out of the rageing sea.
The two dragons clashed around them but non of them moved an centimeter.
Time was flexing and changing flows.
The space between the reality benders was the purest form of conflict.
A battle of present verses future.
The atoms rearranging in seconds to destroy what ever the other had made to destroy the other.
Meta and Gerald had there arms crossed before there chest as the elements and reality started to crumble.
Gerald had never before needed to test his limits but he would not take no for an answer.
This meta guy needed to be beaten out of his future, better now then later.
Meta was strangely reminded of the time the broken god and him had broken the clockwork.
Gerald was like him back then. Not fully awakened, but meta was awake and he had fought bigger opponents than Gerald in his own body, for him it was a fight in how well he could control Gerald.
In his own body had would have crushed Gerald without a second thought.
But here he was, fighting with two Geralds, one of with he needed to hold down and the other to bring him down.
This fight would decide how strong Gerald was with him.
He would not give up this body.
Item: | Bad Rules Knife |
Size: | 9 cm Hilt, 20 cm Blade |
Type: | knife, model similar to knives use in the middle ages |
Living: | No |
Sentient: | No |
Potential/Current Hazards | The Item and all persons infected by the Item are to be stored in "Water Prison 1" , the knife and/or one infected are only to be removed from there holding cell during deployment |
Required Wear/Weaponry | Contact to the Item is only allowed when it is encased in a standard holding box. Only unarmed personnel are allowed to engage in combat with infested persons, as to not give such persons any additional weaponry. Personnel with engage in such fights must be trained in non lethal combat. |
Location: | Water Prison 1 (WP1) |
Reported Anomaly: | cognito hazard |
Usage
The Item is not to be released from save storing, except for the need to create more infested personnel (PLAYER). Contact with the object, if it is apparent what the Item is, activates the Items properties. Players might be brought to lv 5 before releasing them to insure maximal panic and chaos in the area.
Report
How ever holds the knife in the moment of activation is to be regarded as invested. Gloves of any making don't effect activation. The Players should be keep isolated from any other personnel. Once the item has infested a subject, the subject will proceed to kill every person it encounters. This effect does not include compulsive behavior, so that the effect of the item dose not appear necessarily within 8 weeks of infection.
Most Players start there killing spree after there first kill.
Players get stronger and more effective in killing the longer they kill, with notable strength, speed and resistance boosts after 5, 12, 31, 44, 57 and 77 kills (lv).
Killing them reverses this effect.
After a player has been unconscious/death for 2 minutes the body of the player will disappear, and reappear at a location considered save by the infested.
The Insurgency lost trace of 32 players during time of deployment, but cases which have been recovered show that death dose not cure the effect of the item.
The Item was discovered after multiple murders with multiple murderers in the same area.
The knife was traced as the link between the cases.
The Item came into possession of the "Storm 15" retrieval team, but the team did not notice any abnormal properties of the Item.
During the time in which "Storm 15" had the Item apparently any teammember had handled it under the assumption that gloves would shield from the Items effect.
"Storm 15" delivered the item for investigation to the "lab 225-xc4" and was reassigned.
"Storm 15" continued there duty, which the only noted changes being a higher casualty rate per mission.
3 weeks later 6 doctors of "lab 225-xc4" started a killing spree within the lab, killing all its personnel and escaped with weaponist anomalies, leaving the knife behind.
The doctors war killed in the following days, as they were trying to get access to an other laboratory, presumably to steal other items.
At that time the ability of the object became apparent, after the killed doctors vanished an reappeared in a near by forest, to continue there assault on the facility. During this time it was noted that players showed 2 types of behavior.
The first one being collaboration "co-op" and the second being combative "PVP".
The doctors were defeated using a modified version of the "common cold" that was stored in the laboratory.
The name to phenomenons caused by the item was suggested as the effects match the effects observed in video games with leveling systems.
Team "Storm 15" was called in for testing of changes in there behavior.
No extreme changes were noted.
On the same day "storm 15" killed the main part of the knives research staff and tried to delete gathered information.
Team "Storm 15" was relocated into the "water prison 1" following the incident.
Securing them was a big personnel challenge, but after the success of the mission team "Storm 15" was renamed into "Overpro 1" with is now the strongest striking force at our current disposal.
This team should only be used in missions were recapturing is considered possible.
Other infected can be freely used in missions of low to medium priority.
Investigations in the origins of the object and the location of missing players is still ongoing.
Update 1: Personnel with are no longer useful for the insurgency get relocated to WP1 to be converted into players, for studying ways to defeat Players in a nonlethal way.
Update 2: A full scale containment breach has occurred in WP1. The inmates taking control over the facility.
A plan for item recovery is initiated.
Multiple air strikes are ordered on the facility, after with multiple heavy strike teams are dispatched to the platform.
The number of inmates with reappeared on the platform is not considered a thread as they are reduced to "lv1".
The mission failed after "Overpro 1" declared loyalty to the Insurgency in exchange for them being allowed to keep the Item and the platform and an on-site alpha excepted.
WP1 is declared lost, as well as the Item.
"Well, we still have Overpro 1"
Update 3: To re-integrate WP1 into the Insurgency a new Beta class member was dispatched to the platform, to reinstate Insurgency control over the inhabitants of the platform.
Contact with the beta was lost mere minutes after arrival.
The station is declared no longer worth the effort by an alpha class member.
The project is declared "top secret" and other documents relating to the Item are to be sealed.
"This thing never happened and how ever claims otherwise is to be relocated to our base in Alaska or will be demoted to test subject. To call upon Overpro in times of crisis is still a option if 2 alphas suggest it."
Letter received from the platform after containment was breached
WE wont kill each other. WE will rebuild this world on top of all of your burned ash.
You had a gift of power and misused it.
Live is worthless for death has no meaning.
WE will kill for you, for the good of all of us.
As the live dies the immortals with there gift from heaven shall rule the burned world.
For live is a plague and we are the incurable.
WE are chosen, WE have been chosen, to see the world burn over and over.
WE ARE THE FUTURE.
The new Job
Cave Sterlingson was up early.
Today was the day he had waited for for a whole year.
He was just a normal pencil pusher in the finance department, but to day was the day the whole cell looked at him in fear.
He was responsible for the annually budget cuts.
Ending missions that ware no longer needed.
He had mad a lot of enemy over the years, but they all feared his red pen.
Today he could destroy hopes, dreams and progress itself.
He seat down in his chair.
He flexed his fingers and started his work.
Eliminated. Eliminated. Continue on a smaller budget. Continue on a smaller budget. Continue on a smaller budget. Keep as it is. Eliminated.
He was handing out one year of punishment for his co-workers.
Than one of the reports stopped him in his trace.
That one did not even looked like a failed mission.
Bad rules knife.
A mission to make self improving killing machines to course public terror.
The files ware heavenly censored and on any other day he had shrugged that of, but not today.
Today he had beta designation and someone dared to give him a censored report.
He looked up the file number, and was calling his next in line boss.
He had let such reports slide for to long and had just canceled them but this looked like someone was actively trying to get shut down and Sterlingson knew that he would not be played like a puppet, not today.
His boss knew nothing about the project.
A full time beta in finance management not knowing something in with money was pumped was unheard of.
That meant it was a project under alpha control, but then way was it in his in-box?
No alpha would expose there project to a finance checkup, except…
Sterlingsons mind had just realized were his thought let him.
If a mission was canceled by a part time beta an alpha could blame that beta for the failure of the project since it was that guy how ended it.
He was set up as a scapegoat.
if he he would let the project continue he would be blamed for a failing mission still being supported, if he shut it down he would be blamed for its failure and if he just ignored it he would be made responsible for the delay of the canceling.
He could not even lie, that he had never seen the dame thing, since he already called his boss about it and if that guy would take a site, he would take his boss over his subordinate.
He was done. He could try to run, but than he would be shot fore treason.
Sterlingson started grinning. On any other day he would have just excepted his fade, but not today.
He could turn this.
He called the alpha, told him the number of the mission and made his offer.
He would take full control over the project and would make it work.
It was a dangerous game, but he was done for anyway, but if he could pull this of he would get his promotion. Full time beta in charge of his own mission.
He would still be the scapegoat, but it would be harder to blame him for any mission failure.
A fresh beta messing up was not unheard of. He would get demoted to delta class in the worst case, but he would not be terminated.
The alpha agreed.
Cave Sterlingson was shipped out the same day, to his new work post.
“Water prison 1” was a large oil drilling platform in the Atlantic.
Upon arrival Sterlingson got the full report.
He was so dead.
The mission not only had failed.
WP1 had suffered a containment breach with had been open for months.
He was alone on a platform, with improved killing machines, which were now running the place.
That was properly way the pilot insisted on parachuting him in.
Item: | Aggressive Clown hair |
Size: | 18 and 25 cm diameter |
Type: | Red clown wig |
Living: | Yes |
Sentient: | Yes |
Potential/Current Hazards | During phase 1 of activation affected subjects become unreasonable, during phase 2 of activation personnel need to ware full body protection as to not get invested by the item, phase 3 of activation is to be treated as a full containment breach and the testing area needs to be locked down until containment is re-established and/or the item has been deactivated as to prevent a spread across the facility |
Required Wear/Weaponry | Full body armor type 7 is to be worn if direct contact to a phase 2 or 3 is to be established, the entire facility needs to be able to relocate all relevant security functions to an isolated location |
Location: | Bathtub-05 |
Reported Anomaly: | mind and will degeneration, reanimation |
Usage
The item is used as an interrogation tool to break into minds not effected by conventional means of torture or mind control. The item is to be placed on the head of a restrained subject. When ever possible this is to be performed via remote controlled or fully automated machinery.
Once the object makes contact with the subject the item will enter its first phase of activation. During this phase the subject will no longer respond reasonably to external stimuli. In this stage trained professionals are to extract all viable information from the subject. This requires at least a passing knowledge of the item and its previously observed behavior.
During its time of deployment it is prohibited to tell the object any system critical information. This is mandatory for even banal information, like the location of the door.
Report
The item is a red haired wig in the shape of a sphere with a 18 cm diameter.
Once a subjects head is connected to the item, the object will enter phase one of activation. The hair will successfully penetrate the skull of its host. This is the case even when subjects head contained metal plates or other means to prevent outside interference.
Once inside the brain of the subject the object will disable all reasoning capacity of the subject. Its effect surpasses even powerful drugs.
In this state the subject will attempt to use humor in conversation, using word jokes and random humor. During this stage the information needed can be extracted from the subject by compelling the subject to tell jokes about the desired information. The object will attempt to get as much attention onto the subject as possible, before entering the second activation phase.
The subject is to be electrocuted before the object enters its second phase of activation. A subject can only be separated from the item by death. The subject may be reanimated later, and threaded for brain damage. This cycle can continue until the desired information has been extracted.
During phase 2 of activation the hair on the outside of the skull will form strait spikes of hair with a length of 25 cm on the subjects head. These spikes will then proceed to explode of the subjects head in an attempt to infect bystanders.
One single hair connected to a nerve system is enough to course an effect similar to a phase one activation to occur. The infected bystanders, hereafter also called subjects, will proceed to gather in one room and to pile up, forming a heap of bodies with the object reforming on top of the heap.
The object will then proceed to eat parts of all affected subjects, turning only slightly bigger during the process. It is currently unknown were the matter "eaten" by the item is stored after ingestion.
The reforming of the object marks the beginning of the third activation phase.
One of the partly eaten subjects will pic up the item and place it on its head. Any subject on the heap can safely be considered dead by this point.
The subject carrying the object on its head will attempt to leave the facility, using information given to it during phase 1 activation. This suggests that the object can understand human speech to a certain degree, but is incapable of sight. If a subject knew security relevant information before the phase 1 activation the object can help to extract this information during questioning, but the object itself dose not posses the information extracted in this manner. It is therefore speculated that the object dose not understand information it extracts from the subject. It is further believed that the object can only hear very selectively and is incapable of understanding its own voice.
The subject carrying the object will still attempt to tell jokes even if damage to the mouth or throat prevents the subject from talking, given further credence to the theory that the object is at no point able to read out signals/senses from the host body or hear its own voice.
A phase 3 infection can produce another phase 2 activation. This necessitates that only one person may approach a neutralized subject wearing the object, as to not give the object an opening for another attack/escape attempt.
The item is considered safely contained as soon as its isolated from any organic body. The item seems to be incapable of a phase 2 activation when not attached to a host.
The item was recovered from a corps in the desert of [REDACTED] after multiple piles of bodies were discovered in the near proximity of the town of [REDACTED]. The activation of the item that let us to the item had a total body count of 246, completely stripping the area of human life. The discovery was phoned in by a civilian organization on a humanitarian mission into the neighboring village of [REDACTED].
Item: | Bloody Wings |
Type: | Abnormal disease |
Living: | Yes |
Sentient: | Undetermined |
Potential/Current Hazards | Contact to samples of the item are to be prevented. Normal clothing is not fit to ensure protection. |
Required Wear/Weaponry | During Storage LV 1 hazard suit, during deployment normal weather resistant weare and full face masks. |
Location: | Bathtub-05 |
Reported Anomaly: | Bio-hazard |
Usage
The items primary use is as a terror weapon, capable to wipe out large mammal or human populations, it is secondary used as an emergency containment measure against humanoid anomalies. Its treetiere use is the deployment as a secondary field weapon via Waters prayers and smoke bombs. The item is activated by direct contact to a subjects tissue.
Report
The item is a sample of the blood of anyone infested by the item. In this regard it is self replicating. No other anomalies were found in invested mammal blood than the effect of the item. Two to three minutes after a subjects blood has become the item, the blood will force open two exit at the back of the subject and will proceed to leave the body. During this process the subject will die from rapid blood lose, thou it is not sure if the blood in the body started to compromise brain and muscle functions prior to activation. The blood will form a pattern similar to spread wings on the ground or walls near the subjects corps. Once all of the subjects blood has left the body the blood will seas to show further activity. Tests with other species returned mixed results.
Samples of the item are to be stored in two containers at site and two of site.
Two container have to contain at least one liquid liter of the item (of only one specimen as to not taint the blood), will the other containers are said to keep 200 gram of dyed item samples each.
Adding water to a dehydrated sample has shown to reactivate its abnormal properties partly.
Samples that were dehydrated showed a rapid decrease in infection rates and outburst time.
This handicaps proceed to stain future samples created out of dyed blood.
The liquid needs to be sustained by keeping chemicals in the blood that prevent it from hardening out.
The item was discovered by the Foundation in 1923 and was stolen by an unknown party in 1928. The item entered the Insurgency possession in the same year throw not documented means.
The item specimens are stored in standard metal-glass containers.
Glass on the inside, metal on the outside of the container.
Clarence accepted
Stage 2 activation
Once the item has resigned in open air the blood will not form the typical form of dry blood instead staying liquified indefinitely.
The Chemicals mentioned above are unnecessary and need not to be deployed.
The Article was altered as to not reveal the true destructive potential of the item.
Once the blood of three infested subjects mix, the item will enter a second activation phase.
The blood will form a large humanoid with wings.
Thees entities are designated as "Bloodangel".
The Insurgency will deny the existence of thees entities when possible as to not discourage the use of the item as a combat weapon.
Bloodangels have been proven to be extremely depended on the kinds of blood used during there creation, with human blood being the most consisted, if used as a majority part.
Entities made entirely out of human blood will engage in direct combat with any other humanoid in there near vicinity.
The test results regarding tests with snakes and other reptiles have shown a high instability in there behavior, ranging from heightened aggression to partly deactivation during darkness.
Entities entirely out of Cold blooded animals blood have shown a complete deactivation if not probably headed and a non humanoid appearance will keeping the wings.
The destructive capability of a Bloodangel entirely out of anomalies blood is currently only speculated.
There are no further official records on tests regarding Bloodangels and the unofficial tests have been classified under the "Hells Gate Protocol".
Tests regarding Bloodangels are strongly encouraged, but any documents regarding thees tests are to be classified under the HGP.
Researchers willing to further thees experimentation will gain access to all test documents under the HGP.
Should the tests show further potential the researcher is ordered to join the HGP-Special section to further there experiments.
The discouraging of the use of the item as a secondary weapon is prohibited, as is the not denying the existent of Bloodangels to subordinates.
Item: | The lost Site |
Size: | 3000 Meter in diameter |
Type: | Time Paradox Generator |
Living: | Yes |
Sentient: | Yes |
Potential/Current Hazards | No matter from the outside of the phenomenon is to be within the borders of the anomaly upon activation |
Required Wear/Weaponry | 1 alarm clock, standard strike unit equipment, Cloths recovered from the facility, key cards recovered from the facility |
Reported Anomaly: | Temporal |
Usage
The Item is currently used as a training facility and as a generator for weaponry. It is speculated that the Item could be used to create Anomalies of the same kind over and over, but until the source of the phenomenon can be identified with certainty no anomaly is to be extracted of the item.
If not used as a non mission training a strict plan is to be followed when engaging with the item.
The anomaly is highly predictable in its behavior and has only shown slit variants between activations.
Report
The item is a Complex of two buildings with a range of activation from exactly
3 km from the center of the larger building.
The Item Resets every 2 hours and 33 minutes to a state declared as Base point 0.
Once the item is reseted it will take exactly 3 minutes until the complex initiates a lock down sequence as its internal clocks no longer sync up to the clocks of an unknown other complex.
The 3 minutes after reset are designated point 1.
Penetration of the complex after point 1 have been shown difficult and non profitable.
The item is designated as a combat training facility.
Update: The exact time the building wants to sync to has been found out to be March 15th 1997. The cables outside of the anomaly responsible for the time sync has been found and a computer was installed as to keep the clocks in sync throwout the cycle.
The complex can easily be traversed with security cards that were recovered from the complex in a previous cycle.
During this time it is possible to clean out the entire 8 weapon deposits located throwout the complex.
Weapons recovered in this way are to be separated from there counterparts of a previous cycle.
Throw the effect only occurring in 0.09% of cases the two instances of the same item can collapse into 1 item.
The energy amount of the matter that no longer exists is then released as an explosion.
Matter within the facility during a reset could not be recovered after the reset.
Addendum
Documents recovered from the office of the director of the facility:
The Tests have been unsuccessful so far.
The items just don’t work together as expected.
The gear is just not ready.
Maybe there was a mistake in the calculations.
The reads show a constant loss of matter with just minor spikes.
Today is the last day.
I will shut the project down.
If O5 insists on this projects continuation they will have to find an other site director.
This project might be able to save humanity in case something goes bad, but i think we just can not trigger it reliably.Jim Resco (Site Director)
(1 hour 34 minutes before the item would reset)
We have a problem.
The guns are gone.
We are only synced with 1 station, the others don’t respond.
The readings don’t add up.
We have more personnel in the halls than we would normally have.
That ether means we made it and the thing worked somehow or things are going wrong.Jim
(26 minutes before the item would reset)
We need help.
The gear is out of control.
If we cant get it back in its stable form i will have to detonate the on site warheads.
Maybe that amount of energy is enough to re-stabilize it.
The personnel dose not know.
If they loosen there grip on the other stuff now, even more than only earth would go down in flames.
Don’t interrupt or try to build a container around the fallout, just in case the we can make it do what it is supposed to do.
Keeping this thing stable is what we picked this man and women for.
That is what you picked me for.Jim Resco (Site Director)
(4 minutes before the item would reset)
Item: | Lightning cigarettes |
Size: | 1.2 meters (PLANT) | 85 mm (CIGARET) |
Type: | Plant |
Living: | Yes |
Sentient: | No |
Potential/Current Hazards | Accidental Electrocution, explosion, chain activation in the Growing or conversion process |
Required Wear/Weaponry | Rubber shows and pants |
Location: | Base Eight |
Reported Anomaly: | Airborne |
Usage
The item is a pack of 16 cigarettes an anomalous plant capable of producing a compound that can generate high amounts of electricity. Specimens of the item, in form of cigarettes are used as means of assassination or mass execution. Recently it became possible to use the item as a humanoid combat unit and as a means to generate electricity. The items abnormal properties activates while it burns up at 360 degrees Celsius in the presence of oxygen.
The smoke generated by the item releases 10^10 Watt of energy per 8 cubic centimeter once it comes into contact with water. If the plants are to catch fire no attempts at firefighting shall be made using water. In case of a fire all personnel need to seek shelter immediately in an on site Faraday cage and equip the provided Oxygen masks. The oxygen needs to be withdrawn from the greenhouse imminently.
Report
The originally recovered item was a pack of 16 cigarettes of unknown origin. After the properties of the plant were noted the Insurgency tried to synthesize the compound within the cigarets, but failed. Efforts were made to clone and colonize the plant. Thees efforts were successful. The plans generated by this experiments seem to be part of Nicotiana tabacum species. With notable differences being the deep blue paddles and the rapid growth rate (2 weeks to mature). 80 plants of the species are currently planted.
Efforts to harness its power were only recently successful by using a humanoid anomaly as a means to store the electricity.
It is speculated that the plant developed the compound as a means to easily self-combust to spreed seeds, will killing other flora and fauna to use as fertilizer.
The species would have a devastating effect if released in the wild,
especially in regions with a high probability of forest fires (Australian, USA).
A field test regarding this is pending approval.
Update: The cross-test with "The Batteryman" was a full success.
The subject was able to safely store and utilize the energy of one cigaret made out of the plant. Tests on how much more he could store are pending.
The subject has offered his services with the item.
He will join the Special Assets as a front soldier in the near future,
Codename "Electric Claw".
Disagreeing with this document is not a valid excuse to not follow orders in the containment and maintenance duties.
The person writing this article was never exposed to the item in question and only received data processed by machine.
The tanks exist. We have more then 3 stories under ground. The buttons for this are build into the elevators. There is no use arguing about that.
Item: | Liquid Denial |
Type: | Liquid |
Living: | No |
Sentient: | No |
Potential/Current Hazards | drowning |
Required Wear/Weaponry | 1 hour oxygen supply, alarm clock, two water resistant lighters |
Location: | Bathtub-05 |
Reported Anomaly: | mind affecting, airborne |
Usage
The Item is used to simulate dehydration in subjects without having to risk real dehydration, by only giving the subject the liquid to drink for 1 week.
Water based torture as in the practice of weatherboarding.
Assassination.
Cheap Annexation of land by simulating it to be dried out.
Report
The Item is a clear liquid extracted from the lake of [REDACTED]. Tests with automated laboratory confirm that it is normal water with an unidentified mineral included. Currently the Insurgency is in possession of 20000 liter of the liquid with are housed in computer monitored tanks. A subject exposed to the liquid will deny its existent going as fare as to claim not seeing or feeling it. It sames that maintenance crows have ignored the tanks and proposed to dismantle them, some even claiming that the tank was empty after almost drowning in the liquid following there lag of swim movements.
The Item was discovers after the town of [REDACTED] claimed to have lost there water supply overnight. The local water plant seemed to work just fine and plant live was not effected.
Animals in the area seemed to ether die of thirst or appeared to have drowned in the dry river and lake.
Some fishes appeared to be floating in said river and lakes, but later no such phenomena were reported anymore. Pictures of this phenomena were captured, but only by machine analysis programs were the fish registered.
It was first believed to be an infectious machine error, but humans presented with only the from the machines provided and filtered data came to the same conclusion as the machines and changed there opinion only after introduction to the actual item.
The existence of the Item was tested throw keeping a person alive for 6 weeks while only supplying the person the Item and no normal water.
3 weeks after the tests beginning researches claimed that no such test was conducted and the person involved in the test never existed.
Machine data proved otherwise. The final test weeks were entirely run by machines.
The supposidly non existing subject reappered 3 weeks after the test had ended.
In that time it had been living from on site food and water. Only after the subjects reapperence the absence of the supplys was noted.
The nature of the item remained undetermined until the lighter test was proven accurate.
A lighter can not provide a flame will submerged in water.
If the liquid was in fact water the lighter would not work.
Thus the existent of the liquid was proven.
Parts of staff disagreed with this testing method.
To insure that the liquid has not leaked personnel is obligated to light there lighters at the height of there head when entering a room.
Should the lighter not light up the room is to be left immediately.
Multiple persons may reaped the test to rule out lighter dysfunction.
Efforts to isolate the material seem to have been successful.
The by machine generated documents suggest that 2 liters of the liquid were boiled down to the unknown compound and stored in a transport box.
The box was then to be brought into the east wing for testing.
During this transport contact to the escort team suggests that they opened the box because they thought it was to light.
More of the recorded audio suggested that they were running into walls and generally being confused.
A containment unit was dispatched.
They first claimed that the entire east wing was missing, then they claimed that we never had an east wing at this facility.
Machine documents camera and audio recordings that where wired into our security system suggests otherwise.
Personnel usually working at the east wing defended its existence until they were introduced to the place the supposed east wing resigns in.
If staff suggest that the machines are having a malfunction making them precede the Item that dose not exist thees assets are to be moved to other bases.
If noncooperation persists they are to be demoted or moved to site staff maintenance, to check the machines them self (only if they are qualified for such duty).
The current position of the Insurgency to the Item is that it is a liquid only noticed by machines.
The apparently dry drowned maintenance crow members around the tanks is evidence for this, that cant be explained by machine sensor dysfunction.
The lighter test also not suggests a machine malfunction.
This document was generated using Insurgency logic algorithms.
It has been validated by 3 off-site staff members with Alpha clearance.
Note: This Item is controversial with on site staff. The topic is to be avoided in conversations. Contact with the Item is to be kept to a minimum.
Should more maintenance staff die, while trying to disprove the Item as a machine phenomenon they will need replacement.
Should the concerns actually be true and we no longer can trust our machines there is an emergency protocol in place for this.
Should Protocol 5677 be necessary to activate it is to be broadcaster via paper scrapes between staff members.
The site is then to be striped of all its anomalies and personnel and the area of the supposed east wing is to be bombarded via air strike using only non computer operated planes. The tanks are also to be detonated. If we can disburse the Item enough we might be able to take back the base. If not we wont even know it ever was there. Off-site personnel is informed of this and the existence of this base and its coordinates are verified on paper in all other bases, as well as this document. This note is hidden from the machines. Hope we never need 5677. (Base Administration)
At 22:00 the man in the gray suit stepped into the restaurant.
He had come here with the strict intention to get out of this alive.
It was never good in his business when someone wanted to change a contract.
He sat down on the table 5. The man that already sad there had a glass of water in front him.
His face was the one of the man he had made the contract with.
That was at least better then having to deal with an entirely new one.
"Glad you could make it. I was not sure."
The man rose from his seed and extended a hand.
The man in the gray suit shacked the mans hand.
"Lets get to business then. My client has noticed some qualities of the weaponry you provided, that were not advertised when we made the deal."
The man in the gray suit knew what they must have found.
"The weapons are identical. The ammo is identical. We were quit surprised that our untraceable weapons were the same weapons over and over. They are some of the most traceable because of that. My clients don’t care how that happened. Infect the quality is still the best one can get throw the available channels."
"Your agent said you wanted to change the contract. Given the amount of time such messages need to travel I assume it is not a small change."
"You would be right. As I’m sure you know the world is changing. We know the piece wont hold forever."
"And you want me to do something about that? I believe my site cant do anything to preserve your piece."
"We know that. You are at least 90 years to late for that. No, we need more."
"Excuse me, what?"
"You heard right. My clients want more of thees weapons. We might not be able to stop the war, but we can be the once winning it."
The man in the gray suit leaned back.
"How much more?"
"30 times if possible, but not under 10 times more."
"Are your clients aware on how much that would cost them?"
"We are aware of that. If the conditions of the previous contract persist it should not be a problem."
"It would be easier to supply you with non-anomalous weapons in much larger quantity."
"My clients ordered thees weapons. I can only be a messenger of them, but I will give them your counteroffer, but they want that your site approves the deal. They want the abnormal weapons and they want them quick."
"Than I can make that happen."
The man in the gray suit rose from his chair.
"30 times more weapons for 30 times more payment. Ready the gold and silver. I ready the weapons."
The man in the gray suit left the restaurant in 2016.
His business partner left the restaurant in 1909.
In 2016 the man drew his phone:
"They are on it. This is a good day for the Chaos Insurgency."
In 1909 the man gave his report:
"We can withdraw there influence. There weapons wont interfere. The Foundation has this weapons covered. We will soon make our move to take there operation down. We could not locate my business partner after he left. It is to presume that he is part of the anomaly."
The Lost Site was the parent of this story.
Item: | 2th Kirchstrasse |
Size: | 1.86 Meters and 6 m X 18 m X 20 m |
Type: | Humanoid, Building |
Living: | Yes |
Sentient: | Yes |
Potential/Current Hazards | The full control over the the entity during deployment is not guarantied |
Required Wear/Weaponry | On site explosives |
Location: | Special Assets Unit |
Reported Anomaly: |
Usage
The subject is used during espionage, sabotage and heavy assault missions. The subject is to be briefed for each mission like a normal C clearance officer.
The house 2th Kirchstrasse in [REDACTED] Germany is to be maned with 2 or more capable officers and enough explosives to completely destroy the building.
Thees two officers need to integrate themselves into the local community as to hide the houses properties.
Currently it is only speculated that the destruction of the house would kill the subject.
Report
The subject is a humanoid entity composed out of the shadow of the house of 2th Kirchstrasse.
The Interior of the building is permanently illuminated do to this effect.
The humanoid varies in its form between a shadow only visible on a shadow capable surface and an entirely black figure how can be seen without shadows emitting surfaces present.
The subject has a voice that is very inconsistent changing at the subjects will.
If the subject is wounded a part of shadow of the house reappears.
The subject has shown that it knows at all times the events in the house, going as far as showing since of pain if the house is damaged.
Wounding the subjects seams to not inflict pain on the subject.
The ability of the subject, to interact with physical objects, radio waves and magnetic fields is directly linked with the surface that could have shadows on them, in the house, but don't have shadows on them.
Thees ability weaken if the subjects shadow has reappeared in the house after wounding.
Light circumstances do not alter the subject nor the object.
The house entered CI control in 1988 after the house had started to glow during the night.
A officer on a recovery mission noted the anomaly and investigated the anomaly (IGNORING ORDERS IN THE PROCESS).
He made contact with the entity which was presumably just created at that time.
In the living room an the first flaw were statues of the family that lived in the house placed around a table with ritual instructions.
It was later confirmed that the family of 6 indeed had been turned to stone that night.
The confused entity had noted the officer and than followed the order to darken the outside of the house.
It complied by smashing its head into the wall until the outside of the house matched the surroundings.
The officer removed the subject from the building before local police entered the house and confiscated the statues and the ritual instruction.
Later it was determined that the agent breaking into the house had alerted the neighbors.
The ritual instructions and the statues could not be recovered, they currently most likely resign in the procession of the Foundation.
The foundation nor any other GOI has since shown interest in the house.
The officer that secured the entity was demoted for this lose of a valuable ritual.
He was sentenced to guarding the house with a new CI member, while conducting theoretical training in a save and remote environment.
The tradition of one demoted member and a new member continued, returning mostly positive results.
Members how successfully trained new members are to be ranked up, to make room for a new pair as to prevent attachment to the building.
Visible stuff goes here.
I see how to hover.Can you see how to hover?
Same trick.Whats next?
You got that? Understand.
What is this? I have no clue.
What?%
Did you expected me to not do it again?Well, yes.
No, you did not.
I found stuff Sorry that's good .NO%
Well, more of this.
Even more LVs.
LETS DO THIS![REDACTED]
GOOGELS1—
NO IDEAR but i have one..
To much stuff.Wait, what?
No shit, Sherlock.
This is impossible.8(
Get a clue.
Meta is real.I have no clue.
WHAT The actual hell is this?SPARTA.
Question stuff until someone answers.Dont ask. Thats not the point of the article.
We I can do that whenever, you know?shouldn't program you not to, That's how we roll. Roll with it.
That's just great.
I will get it together eventually.
Lets see the fruit of the training.No moreFin. Based on http://scp-wiki.wikidot.com/memetics-and-infohazards-division-orientation .
This stuff dose not show up in preview. Not my foult.
PS
Now it dose show up, just to let me look like i would spam.
Item: | Panic Button |
Size: | 12cm x 12cm x 12cm |
Type: | Button |
Living: | No |
Sentient: | No |
Potential/Current Hazards | can provoke stress, paranoia and sometimes depression |
Required Wear/Weaponry | every person working with the Item has to be equipped with Emergency-Instant-Coma-Pills Version 3 or later |
Location: | Base Six |
Reported Anomaly: | memetic, emotion kill agent |
Usage
The Item is currently used in psychological therapy for CI personal how were diagnosed with mental illnesses, especially thous associated with strong emotions.
Don't let him out.It can be used to assist assaults. Personal acting under the influence of the Item in such missions should be trained to resist the impulses provoked during and post exposure to the Item.
The button is to be preset remotely every 20 minutes, when in containment.
Report
The Item is a message in a bottle.a big red buzz-switch with a gray metal box of 12 cm x 12 cm x 8 cm
and a round button with a diameter of 12 cm and a high of 4 cm.
The Item dose not show There is a broken gear in there.any difference to other switches of similar makingWhy cant you see the gear?.
The Item was recovered during a brake in in a Foundation storage facilityIt just appeared in Base Six one day..
According to CI sources was the button used as stress therapy during the cold war. High ranking officials used the Item on a regulate bases for years so that side effects can be considered to be non existedLIES, LIES, LIES..
The Items If this is canon the archive is real.property activate once the button has not been pressed for 30 minutes.
The Item will than generate a field expending with a speed of 1 meter per minuteIt gets faster..
Persons and animals within the field will experience panic attacks with varying results, some having heart attacks after 15 seconds of direct exposure, others withstanding the field for upwardes of 480 seconds without showing since of an effect.
The field overwrites any emotions present, replacing them with panic.
Once the button has been pressed the field Its the connection piece that the Foundation stole in 1950.collapses with a near instant speed.
Subjects how Fixing Realities. Binding them together. FIXING NON-EXISTENCEleave the field, ether by outrunning it or having it collapse around them report an emotional emptiness afterwards.
This effect will precisest for approximately 5 hours.
During this time subjects are unable to feel emotions or act illogicallyDon't let him leave the archive..
Certain subjects developed a paranoia afterwards claiming to have seen the other side.
When ever this other side is described the subject recreate the same image.
A world in which all CI personal and even the person itself believes to be long dead.
In case a person under the effect of Its memetic. It kills other memetic effects.the Item feels the need that escape the Items effect, but is incapable of doing so has to swallow an Emergency-Coma-Pill to prevent heart attacks or suicidesTruth must be hidden. Minds must be erased for the good of the Insurgency..
Further tests of the Items properties are pending approvalThis is a Superposition-Item. Don't measure it or Meta will become real..
Item: | Captain Flints Silver |
Size: | 2996,78 Kg in 3000 coins and 1055 bars |
Type: | Curse, Metal |
Living: | No |
Sentient: | No |
Potential/Current Hazards | Loss of ships or facilities |
Required Wear/Weaponry | Standard strike team gear |
Location: | Island of [REDACTED],code name "Pirate Bay" |
Reported Anomaly: | Memethic |
Usage
The Item is primarily used to disrupt sea operations of GOIs and to disrupt sea travel in general. The Item's properties activate once a sample of the Item is no longer covered by dirt, sand or saltwater. If not in use the silver must be covered with at least 5 cm of sand, dirt or saltwater.
When engaging affected subjects the recovery of the Item has extreme low priority. Successful negotiations with affected subjects were reached through offerings of strong alcohol and valuable jams and metals.
The Items must never come near facilities of the CI, with an exception to facilities in and around "Pirate Bay".
Multiple shops and taverns under CI control have been established in the "Pirate Bay". Thees have been proven lucrative and are reliably used to recover the Item after deployment.
Once the subjects properties activate personnel of a ship or facility were the Items properties were activated will start to rebel against there superiors, forcefully taking control over the ship or facility.
Thees attempts have a 89% success-rate.
Facilities will thereafter be striped of there valuables and all vehicles at the facility will be stolen to transport the valuables to the nearest harbor, where the affected members of the facility will "carper" a ship and set a curs to the "Pirate Bay". Ships under the effect of the Item will skip this step and will instead immediately set course to the "Pirate Bay". It has been observed that even ships not equipped for the length of the voyage will at first attempt this course, but will turn around eventually. Vessels to small or to unprepared will instead make landfall immediately which will trigger another item activation.
Should the ship reach its destination all members of a "crow" will mostly sell all the valuables at "Pirate Bay" to finance a huge feast. After this feast they will most likely leave behind the rest of the the valuables on the island, to from there on roam the see as pirates.
Report
The Item consists of 2996,78 Kg silver (3000 coins and 1055 bars). No differences to ordinary silver could be detected other than the anomalous effects. A replication method for the item is still being developed
The first time reports about this Item showed up in 1731 in a report about a riot in a Spanish silver mine. The exact position of this mine was never recovered.
The Item came into the possession of a captain Josh Mathamiul Flint, who then allegedly brought the silver and other treasure to the island that would later become "Pirate Bay".
It is believed that the captain Flint of the 1883 novel "Treasure Island" was inspired by this pirate.
There were always problems handling the Item since its rediscovery by the Royal Navy in 1788.
The Item caused multiple incidents, before its containment by the Foundation in 1912.
The almost 3000 kilograms of silver in various forms were recovered during the split of 1933 as a transport convoy of the Foundation became affected by the Item.
The Old insurgency recovered the silver at "Pirate Bay", but later returned it do to containment issues.
Notable affected Vessels/Groups:
Clicking Pirates, the: were formed when one coin activated on a ship under control of the Church of the Broken God. Still practice there religion, but integrate large amounts of gold and silver into there bodies.
They have developed a way to power themselves and there ship entirely with alcohol.
GOC Pirates, the: came into contact with 6 bars of the Item when they tried to destroy them. They continued there quest to destroy the supernatural and have multiple times attempted and failed to capture or destroy "Pirate Bay".
Carper, Hide, Defend Foundation, the: CHD fractions are currently the most dominant force in the "Pirate Bay".
It is uncertain weather they should be acknowledged as parts of the Insurgency. They utilize there anomalous Items, but still have the main objectives of the Foundation. It is currently unknown whether the CHD is under the control of O5. CHD Members are more then willing to sell there Items for "the right price".
Item: | Human Serum Rev. 2 |
Amount: | Unlimited |
Type: | Transformative |
Living: | Yes (extended definition) |
Sentient: | Yes (extended definition) |
Potential/Current Hazards | Loss of personnel |
Required Wear/Weaponry | non human-formed hazmat suits |
Location: | Bathtub-05 |
Reported Anomaly: | Human Normalizer/Creator |
Usage
In official documents the item will be referenced to with names given to the three stages of the item: Phase one: Humanizer; Phase two: Dehumanizer; Phase three: Human-Essence.
The serums properties, regardless of stage, activate upon contact, and accelerate there effectiveness, if more serum is applied.
The item is used to create consistent, standardized human testsubjects. The items primary stage (Humanizer) is only to be used to create these test subjects. Experimentation towards Human-Animal-Hybrids are on hold. Experiments to enhance humans with the serum are on hold after the discovery of the side effects of Humanizer and Dehumanizer, mainly the creation of the items third stage Human-Essence.
Personnel having come into direct contact with any form of the item are to be quarantined, until cleared by the on site medical staff.
Dehumanizer is only to be used for storage and for the creation of Humanizer. Using Dehumanizer on persons usually reduces there value as testsubjects and is therefore discouraged. Humanizer is to be created via the dehumanization of plastic toy-solders. Test results confirmed that as long as a humanoid shape was dissolved, the Humanizer is able function as if created through the usage of an actual humanoid during its creation.
The bottles (even only temporarily) containing Humanizer are to be replaced every 24 hours. If other parts of the facility display human shapes they are to be replaced as well. Suits are to be washed and checked regularly and if they become to human to wear they are to be replaced. Personnel showing affections for there suits are to be removed from the item and the suits.
Report
The item is a blood like liquid showing its effect even at the cellular level leading to the believe that the actual anomaly might be smaller than the cells. The cells in the liquid are sometimes distinctly human shaped, making the liquid incapable of performing as blood.
Humanizer
If diploid onto any object, the object will start taking human shape. If enough of the serum is applied the inanimate object will fully convert into a standardized human of the mass of the original object. Rocks with a mass of 50 kg to 120 kg provided with about one liter of Humanizer will change there appearance into a human, with no distinct gender, holding a pose similar to the rock's position (laying down, standing upright, curled up). Plants and other inanimate objects have shown the same behaviour. More of the serum becomes Dehumanizer during this process, than any other application.
Testsubjects created using Humanizer show a mind pattern similar to that of three to four year old children.
If not enough serum is applied the conversion will instead ether only transform small amounts of the material to form an incomplete human shape or create a complete, but smaller human shape. Few of these small humans lived longer than a few hours, with the time of there survival directly proportional to there size, with those being closer to the size of a human surviving for longer.
When brought into contact with animals the liquid will perform in a similar fashion. The transformation is considered painful, but never deadly. Partial humans produced from animals retain there original memory, including training, up to a certain point of conversion. Multiple organs are rearranged to better fit the human shape and entire organs are grown or decomposed. If enough serum is applied the change will be completed, making the result indistinguishable from subjects produced from other material.
When a humanoid covered in something is sprayed with humanizer it is possible that the non-human part is integrated into the human after the non-human part took human-like shape. This happens regardless of contact between Humanizer and the humanoids skin. Experiments to turn clay into muscle-mass had a 33% successrate. Other outcomes where: Blood-poisoning 57%, rock-like skin 10% and creation of thicker human skin 5%, and 5% other. The process is described as painful, with subjects rating it as a 7/10 pain scale (with 0 being "no pain" and 10 being "too painful to stay sane"). Experiments may be continued in the future.
During application the blood cells will lose there human shape and return to the shape off a normal blood cell until an equilibrium between humanoid cells and normal cells has been reached. The cells without human features that are created in this process are stage two: Dehumanizer.
Dehumanizer
If Dehumanizer is applied to something with a human shape or human features the blood cells in the serum will convert back to the Humanizer stage, while reducing the human shape and features of the object/subject being affected.
Humans that came into contact with stage two lose their distinctive features until they are identical to subjects produced by Humanizer.
If the exposure with Dehumanizer continues, by artificially preventing a Humanizer-Dehumanizer equilibrium, a subjects fingers and toes will grow together, later there body will begin to lose its organs turning them into bone like structures. During this stage of conversion the subject will most likely look like a construct of multiple geometric forms and eventually perish. If the conversion is completed the subject will be fully converted into formless clay.
Humans that came into contact with Humanizer experience the same effect as if they had come into contact with Dehumanizer. During the following tests it was noted that the blood cells took on the features of the human they converted.
These cells displayed high intelligence and were even able to hold parts of the original test subject's memories. The substance that was created using this method is regarded as stage three, Human-Essence.
Human-Essence
Coming into contact with Human-Essence produces humanoids that seem to inherit some of the memories and behaviours of the person that was used to create the Human Essence.
The cells of Human-Essence show remarkebly high inteligence and behaviors very cellatypical (see Addendum).
The possibility of using Human-Essence to transfer a person from one body into another body are ongoing, but first results seem to not support this usecase.
Human-Essence has shown inconclusive decomposeitioning behaviour, sometimes losing its properties, becoming Humanizer in minutes, other times retaining its properties for several weeks. It is belived that specivic trades can only be given of towards something humanoid in nature.
Addendum
Original and current creation
The item was first synthesized using:
- a fruit recovered from a tome in Saudi Arabia
- the previous "Human Serum" that was discontinued in 2001 after failures to enhance existing humans
- human blood
- a Jewish ritual recovered from the Foundation during a raid in 2002, the ritual describing an alternative version of the bible texts of the Book Genesis creation myth
Full recreation of the anomaly was later mastered using only the last 2 of these compounds and a sample of the item.
A connections of the item to the first creation of humans is unlikely.
Staffnotes
Note from Dr. Derrian Garret
That lab mice build a hut and the Human-Essence cells that we have of Carlsons back have already started to use fire (and I think Dr. Beans cells have build a replica of his office and work shifts in there). How cells have such a high level of intelligence eludes me, especially since they should have already decomposed.
Note from Thomas Minks:
If more of us start to have humanized cats and dogs I am concerned for the cultural integrity at site.
Note from Dr. Heinz Krisner:
Mermaids are a good idea on paper, but we just cant get the mutations of the fish right.
The man stood in the empty court.
He had been on trail for his crimes.
He had run a verily lucrative business, sadly he had been coughed. Manipulate, blackmail, fraught and some murder.
The court just stood up and left in the middle of the trail.
The only one still standing in the room was him and the man in the black suit with the black hat and tie.
"Your talents would be wasted in jail. We are glad we got your case."
He turned and headed right for the exit.
"Impressive, but i don’t talk to grunts."
With a sharp snap the all the doors closed.
"Wont you even here our offer."
The man drew out his gun, pointing it at the man in the suit.
"I had that under control, but because of you my brilliant escape is completely bricked."
"Your driver joined our ranks 2 minutes ago. The plan was good, but they would have hunted you. What we offer is you going free."
"My documents would have vanished anyway in about 5 weeks. I have friends how had arranged that i never existed."
"You are the kind of man we need. You know people, you know the business, but your picture is incomplete."
The man in the suit loosened his tie.
"You can keep your business, and we show you how to get more out of the world."
With this words the man in the suit snapped his fingers.
The court reentered the room.
They all knelled down.
The man in the suit loosened his tie even more.
Now the man clearly saw the neck of the man.
The head of the man in the suit hovered above the stomp.
"We are the Chaos Insurgency. Go with your driver, he knows were to find us."
The judge stood up.
"Acquitted of all points."
Than the worm dropped out of the ears of the court.
The insects crawled up the cuff of the man in the suit.
The man noticed how pale the man in the suit looked.
Now that he saw the worms chowing on his flesh he knew why.
He knew a corps when he saw one.
The man in the suit turned and left the court.
It was not important what happened next.
This man would be just an other number.
Most of the men and woman how had saw the abnormal would come digging for more like the gold seekers during the gold rush.
Just another human asset.
The man in the suit entered a back alley and climbed into the garbage.
Some man came in a black car and retrieved the tie and the worms.
The body of the man with the suit was found later by the police.
His limbs were severed from his body, course of death: Decapitation.
The man continued to run his business as usual.
Than he dialed up his driver.
"I'm in. Pick me up in 5 minutes."
"Good choice, sir."
He would enter into the CI properly in less than an hour.
Item: | Light Eater |
Size: | Varies |
Usage Precautions: | Physical contact with Item is prohibited while in an active state. Usage in open areas is to be avoided. Under no circumstances should the item be exposed to sunlight when outdoors or situated in a small indoor environment. |
Handling Precautions: | Item is to be isolated from light sources while in containment; personnel need to avoid carry light-generating objects when near to the item, this includes infrared light sources |
Location: | Base One, Base Six, Base Six, unknown |
Usage
Object instance one “Grandpa”:
"Grandpa" is only to be activated in case of a Foundation attack one Base One. Activation of “Grandpa” in this case is fully automated. Three alpha members are needed to overwrite this activation condition. Activation of “Grandpa” will most likely trigger an end-of-the-world scenario with possible consequences for the entire universe as we know it.
Object instance two “Shadow's Box”:
"Shadow's Box" is to be used in heavy assaults as a final resort and is not to be used to initialize an attack. Should two Beta members overwrite this conditions usage is allowed in medium assaults and to contain anomalies.Usage of the item in non closed off areas is only permitted if Foundation forces could be able to deal with an outbreak.
Object instance three “Steve”:
"Steve" is to be observed and recruited into the special assets, when appropriate.
Object instance four “Early survivor”:
The destruction of “Early survivor” is to be used as a field test on ways to destroy the other instances. If encountered all measures are to be taken to destroy the instance.
Report
"Light Eater" is theorized to be an anomalous manifestation of an absence of light capable of expansion via the consumption of electromagnetic waves. This was first suggested after the translation of the hieroglyphs in the grave “Grandpa” was discovered in. “Grandpa” is a chained up sarcophagus recovered 1948 in Egypt.
Abnormal properties were discovered when the chamber was first opened. A wave of light, strong enough to cook the expedition members, escaped the chamber. A Foundation special recovery team was dispatched to investigate. When it was discovered the sarcophagus was chained to the ground with two chains of unknown material.
The writings on the wall suggested a connection to the god Ra. The sarcophagus was the most likely to be the anomaly and was excavated and moved onto a truck, while still attached to a large part of the chamber floor. It was impossible for the Foundation special recovery team to remove the chains at this time.
“Grandpa” was accidentally stolen during the split of 1948. When the split occurred and parts of the team split to the CI they stole 5 artifacts including the sarcophagus. It was not there intention to weast space in the escape vehicle, but the bolder of the chambers floor that had to be removed with the sarcophagus had started to melt into the truck.
A connection to the god Apophis was confirmed during the only confirmed breach of “Grandpa”. During the "Day of Darkness" incident in which CI personnel opened the sarcophagus using a temporal anomaly2 to undo the sealing of the sarcophagus the anomaly started to devour the sun, after having feed on earths light for 14 hours, eliminating earths magnetic field within the 2th hour, freezing the planet in the 4th hours and ending all live on earth in the 8th hour.
When the temporal effect collapsed all events of "Day of Darkness" were undone. Information concerning the results of "test" the were recovered from a temporal anchor box3. Tests with “Shadow's Box” supported the information gained from the "Day of Darkness" incident.
Object instance two “Shadow's Box” was discovered in a temporal anchor box, after the "Day of Darkness" incident.
The instance can only eat waves in the spectrum of visible light until it reaches a volume of approximately 50 cubic meters.
Tests have shown that at 60 cubic meters the darkness is able to extract the electromagnetic forces from within atoms, coursing a drastic raise in neutrons around the instance. During this stage all limitations on its ability to eat electromagnetic waves cease.
The anomaly can be “killed” by withdrawing all light source from the anomaly or reducing the amount of light the anomaly has access to (at larger sizes). The anomaly constantly loses energy do to hawking radiation, reducing its total volume in the process. If the anomaly has no volume it is considered “killed”. The instance reappears within the box at the next sunset.4 During the night the metabolism of the item shows high instability, preserving energy without limiting move ability of the instance.
Tests in which the item was "overfeed" in a small room have shown that an instance becomes completely paralysis, once it is unable to take in all the light. It is not considered "killed" in this state and will retain its position even at sunset. The paralysis stops when the intensity of the light used to continually feed the instance drops below its maximum intake.
Instance three “Steve” was created when “███████████” was used to combat a breach of “Shadow's Box”.
The humanoid created during this indecent has since not shown the volume based movement, instead being limited to a mostly humanoid body.5
The behavior of “Steve” currently defies explanation. “Steve” wandered into a staff break room and started to play one player chess on one of the boards present in the room. Neutron levels in the room suggests that he breathes. He has survived on this diet for now ██ months.
Hawking radiation levels in the room are only slightly above normal. It is believed that “Steve” is in some kind of hibernation. He has only reacted to someone interfering with his games. He accepts another player taking over one side, but has effectively killed anyone attempting to end the game.6
Reports of instance four “Early Survivor” have been in circulation from as far back as Egyptian legends. It is believed that the instances escaped the reversion of the "Day of Darkness" in a naturally occurring time anchor, in a similar fashion to “Shadow's box”. It is currently unknown why “Early Survivor” has not destroyed earth already. Multiple instances of instance four were confirmed.
The behavior of these instances varies from telling to telling. Other than “Grandpa” these instances never attempted to leave earths atmosphere. This behavior is believed to be caused by a connection, of every "Early Survivor", to “Grandpa”. Encounters with an instance of "Early Survivor" is not always fatal, but most likely leaves a trauma.
Documents Recovered
Recovered: 2000
Dated: 1840
It came to me once again, I felt it, I saw it… God. If I did any sin, forgive me. Every night… its presence in my room, I see the candlelight, disappearing in a shadow as old as time. The fear it gives me, is worse than any kind of torture. I cannot sleep anymore, and even if I do, I fear to wake. There is no light, no salvation. I must get away to a place where god wont find me. May hell's flames protect me.
Recovered: 2008
Dated: 1916
The submarine just shut down, I remember thinking the we were shot down or found, but there was no damage. I heard screams all around, but I could not tell if it was my men or me. Nothing. We where attacked by nothing. Cold, so cold. I woke up again. Others were not so lucky.
Before you go into this, I highly recommend working on improving your English some more. This isn't an insult to you, but genuine advice for you to become clearer and more coherent in your writing as well as getting across your thoughts and ideas easier. I can only do so much to help you out here with this. You need to take the initiative the rest of the way to improve. I also don't know the CI format well enough so I won't be correcting much of that. My notes explaining corrections will be in footnotes.
Item: | Bloody Wings |
Type: | Abnormal disease |
Living: | Yes |
Sentient: | Undetermined |
Potential/Current Hazards | Contact with the item is to be prevented. Normal clothing is not suitable for protection.7 |
Required Wear/Weaponry | During storage, LV 1 hazard suit. During deployment, normal weather-resistant wear and full face masks.8 |
Location: | Bathtub-05 |
Reported Anomaly: | Bio-hazard |
Usage
The item's primary use is as a terror weapon, capable of wiping out large mammal or human populations. Its secondary use is as an emergency containment measure against humanoid anomalies.9 It can also be used as a deployment as a secondary field weapon via Waters prayers and smoke bombs. The item is activated by direct contact with a subject's tissue.10
Report
The item is a sample of a person's blood infected by the item. In this regard, it is self-replicating.11 No other anomalies were found in sampled mammal blood from those infected.12 Two to three minutes after a subject's blood has become infected, the blood will create two puncture wounds at the subject's back and will proceed to leave the body. During this process the subject will die from rapid blood lose, thou it is not sure if the blood in the body started to compromise brain and muscle functions prior to activation.13 The blood will form a pattern similar to spread wings on the ground or walls near the subjects corps. Once all of the subjects blood has left the body the blood will seas to show further activity. Tests with other species returned mixed results.
Samples of the item are to be stored in two containers at site and two of site.
Two container have to contain at least one liquid liter of the item (of only one specimen as to not taint the blood), will the other containers are said to keep 200 gram of dyed item samples each.
Adding water to a dehydrated sample has shown to reactivate its abnormal properties partly.
Samples that were dehydrated showed a rapid decrease in infection rates and outburst time.
This handicaps proceed to stain future samples created out of dyed blood.
The liquid needs to be sustained by keeping chemicals in the blood that prevent it from hardening out.
The item was discovered by the Foundation in 1923 and was stolen by an unknown party in 1928. The item entered the Insurgency possession in the same year throw not documented means.
The item specimens are stored in standard metal-glass containers.
Glass on the inside, metal on the outside of the container.
Clarence accepted
Stage 2 activation
Once the item has resigned in open air the blood will not form the typical form of dry blood instead staying liquified indefinitely.
The Chemicals mentioned above are unnecessary and need not to be deployed.
The Article was altered as to not reveal the true destructive potential of the item.
Once the blood of three infested subjects mix, the item will enter a second activation phase.
The blood will form a large humanoid with wings.
Thees entities are designated as "Bloodangel".
The Insurgency will deny the existence of thees entities when possible as to not discourage the use of the item as a combat weapon.
Bloodangels have been proven to be extremely depended on the kinds of blood used during there creation, with human blood being the most consisted, if used as a majority part.
Entities made entirely out of human blood will engage in direct combat with any other humanoid in there near vicinity.
The test results regarding tests with snakes and other reptiles have shown a high instability in there behavior, ranging from heightened aggression to partly deactivation during darkness.
Entities entirely out of Cold blooded animals blood have shown a complete deactivation if not probably headed and a non humanoid appearance will keeping the wings.
The destructive capability of a Bloodangel entirely out of anomalies blood is currently only speculated.
There are no further official records on tests regarding Bloodangels and the unofficial tests have been classified under the "Hells Gate Protocol".
Tests regarding Bloodangels are strongly encouraged, but any documents regarding thees tests are to be classified under the HGP.
Researchers willing to further thees experimentation will gain access to all test documents under the HGP.
Should the tests show further potential the researcher is ordered to join the HGP-Special section to further there experiments.
The discouraging of the use of the item as a secondary weapon is prohibited, as is the not denying the existent of Bloodangels to subordinates.
From here on out i´ll put things that ether happened around Holder and the war of 1950 or stuff that was around since than here.
My current sandbox is "afterwar" but that thing is already crowded so i´ll put some stuff in older sandboxes
We don't know who found him or where.
He was known to the Foundation even back than.
He joined the CI at almost thirty.
We talk of him when we praise working for the CI .
Even you could see him if you asked.
He served from 1950 to 1977.
We treat our agents well if they are able to do there job for this long.
He survived while being betrayed by everyone he ever worked for.
We don't tell the new guys that part in the official briefings, but they will be warned as soon as they are alone with another agent.
When ever someone wants to dispose of a useless item they will try it.
He is a so called useless item nowadays.
After he turned 45, people more and more noticed his age.
He still was a field-agent.
A special asset.
His special talent did not do him any favor when it came to his commanders wanting to dispose of him.
Agent Trauma caused trauma to anyone in direct contact to him.
There was nothing to fear about him.
The trauma that was caused by having contact to him was completely irrational.
He could just send you a letter and you would wake up every night, fearing the letter.
One guy how seamed immune to him later killed himself for no apparent reason.
Another guy ran into enemy fire, reciting line um line the first meeting he had with Agent Trauma.
They tried to control or kill Agent Trauma.
It was attempted to shot him multiple times.
Thous attempts were doomed from the start.
They tried gas, they tried fire.
Both failed.
No one meets him these days.
We wright letters to him and one poor soul has to paraphrase his answer.
I did not believe the stories about an Agent Trauma.
So i went and meet him.
He lives in a large house in the mountains of south America.
The insurgency pays someone to deliver food up there some times and check on a few lamps outside of the house showing if there is a problem.
Even this little contact is enough.
One guy doing a delivery noticed a lamp blinking, signaling that something electric in the house was broken.
He delivered the message and than quit his job.
He had been doing the job for 2 years by than.
I went to that house.
I meet the ex-agent.
A friendly old man, only able to walk using a rollator.
We talked. About the CI, his cases and the current state of the world.
I remember every word, every phrase, spoken that day.
While i spoke with him i knew that something was wrong.
I had been prepared to be frozen with fear or feel helpless in some way, but there was nothing.
I just acted.
There was just the feeling that something was wrong.
I told myself that maybe the age had weekend his anomaly or that this was not Agent Trauma.
I had been preparing for a war of my will against this man, but nothing.
Just a friendly conversation.
He confirmed most of the stories the agents tell about him, but laughed at others.
Fire and gas.
He had only survived the fire because he could outrun it and the gas by getting into an airtight space, a Foundation test chamber.
He only got out of there after the CI was long gone and he surprised a Foundation cleanup crew.
We drank tee.
Than i leaved.
Since than things have changed.
I began to have panic attacks for no reason.
My emotions went numb.
I cant forget that man.
He is fare away, yet i expect him behind every corner.
Old eyes are watching me. Always.
My colleges think that whatever i saw in south America was way worse than what i described.
They think that i saw a monster with many eyes and teeth.
One even speculated tentacles.
But no.
There is a friendly old man in the house on a mountain.
I wish he were a monster so i could hate him.
I don't fear him.
I pity him.
My psychiatrist said for this treatment to be effective i have to be honest.
I have been as honest as i can get.
They will give me the amniestic.
I know that my future self will once again go to see Agent Trauma for himself.
After seeing him i believe the other letters they showed me.
All of my colleges said that i was there fore the fifth time now.
I know the absence of memory in that time frame dose not mean that this document is not fabricated.
So ill give you a number to prove it.
Remember that last time they showed us a document like this? You thought of a number to give to yourself.
You thought that they had tortured me to get that number the previous times around so this time there was no number.
I hereby give my psychiatrist the instruction to lead me to a fake Agent Trauma.
You will not disprove him, ever.
Its enough that I know where and who he is.
And I don't what to know anymore.
You will never be convinced.
But this is better than it is now.
Please forgive me.
Addendum
After a new attempt of the agent to find agent trauma he has been re-assinght.
He is now the official contact to Agent Trauma.
The two agents are now in a constant letter exchange.
The agent still takes amnestics on a regular bases.
He still doubts the existence of his letter friend.
Addendum 2
Tests with Agent trauma are ongoing.
He still effects himself and is now fully controlled.
He is no longer aware of his own identity.
The agents who sacrificed themselves to allow this operation have been retired.
Plans to reyoughtvinate him to integrate him back into the special assets unit are ongoing.
Addendum 3
The psychiatrist of Agent Trauma victims still believes in a conspiracy and continuous to revere to the sickness of "agent trauma" as a person.
No such agent exists within CI records.
Plans to replace him are ongoing.
As of this point it is unknown if the phenomenon might be an anomaly.
Addendum 4 Reality
Agent Trauma currently describes 3 different phenomenons.
First: A retired member of the special assets unit
Second: An agent in search for said retired agent who is currently in constant contact with said agent
Trauma. The psychiatrist believes him to be agent trauma himself.
Third: A phenomena in which agents have experienced trauma or other mental sickness as a result of there line of work, but continue to be fine after a therapy with ci psychiatric staff, the staff developing the symptoms instead.